Nuke LDPK node upgrades to v1.7

3 January, 2014Excited by the new LDPK 1.7 nodes? Me too! Wanting to migrate from the old TDE4/Weta binaries? Ditto. Here, you might as well take my scripts, save yourself some hassle. (read more)

tagged as:-no tags-

Conceptualising a 3x3 (with houdini)

27 February, 2013Something I worked on just by way of demonstration in an FXPHD class forum (HOU206 with the awesome @Nick_Nimble) on matrices, thought I'd repost it here since it works nicely as general information. (read more)

tagged as: matrix

Transferring information (like colour) between particles

23 February, 2013Next time someone says you can't transfer particle attributes in Maya without any fancy-schmancy plugins or custom code, tell em 'feh'. (read more)

tagged as: maya , particles

The difference between .getValue and .toScript for Nuke knobs

8 January, 2013Inspired (sorta) by an answer I put up over on stackoverflow thought it might be worth just reposting here, in my own little stash of personal memory. ... (read more)

tagged as: nuke

A primitive HFR test, and cubes. Of course.

30 December, 2012It's shiny, it's new (in a buzzword context, not in a 'lets shoot at high frame rates' context). It's also something that's not that hard to play with at home once you get curious... and well, HFR is kinda neat. I've a soft spot for higher data rates. (read more)

tagged as: tech

Poking Maya's transform nodes and the worldMatrix

23 November, 2012Ever been poking around in the channel editor and wondered what the heck worldMatrix did? Me too. Well, not really, not till i needed to rig up a sliding snake of cubes... (read more)

tagged as: maya

Maya gotchas - nParticles getting velocity from like, nowhere

16 October, 2012Here's an interesting one for you. I'm creating some nParticles, and wanting to get trails coming from them (as in, particle trails) so I'm taking the easy/quick option and making each particle in my lead group emit another particle (at about the rate of 1/frame) with no velocity. Should make a nice trail of dots right? right? (Maya 2012x64) (read more)

tagged as: maya , gotchas , dynamics