Clean Poly Combine & mergeAndCull - better ways to merge polys than PolyUnite

Posted 8 October, 2012 Anthony Tan (staring at yet another render. But still loving it for some reason..)

Just a pair of scripts, one to perform a much cleaner, saner merge than the PolyUnite command (which I found), and one to merge verts and bust duplicate faces (which I wrote). (read more)

Ray Depth Limit and You in Mental Ray

Posted 23 September, 2012 Anthony Tan (staring at yet another render. But still loving it for some reason..)

Sparkles? Weird, unintuitive reflections? Lights doing crazyness? Raytracing? Bet you haven't set your ray depth limit deep enough (i.e. more than the default of 1..). Set it to four. (read more)